So we have seen the Tzeentch psychic powers get an update in the Wrath of Magnus, but what about the Nurgle and Slaanesh powers I hear you ask, well calm down, we have a sneak peak for you.
Nurgle Disciplne
- Primaris: Nurgle’s Rot - 1 Warp Charge (Same as CSM Book)
- Nova
- doesn't affect Nurgle models.
- S2, AP5, assault D6+1 (Poison 4+)
- Weapon Virus - 1 Warp Charge (Same as CSM Book)
- Malediction 24" target unit's gain Gets Hot
- Fleshy Abundance 1 Warp Charge
- Blessing, friendly psyker within 14"
- immediately regain D3 wounds lost earlier
- Blades of Putrefaction - 1 Warp Charge
- Blessing 14"
- Unit's melee weapons gain poison 4+, or poison 2+ if they already had poison.
- Gift of Contagion - 1 Warp Charge (Same as CSM Book)
- Malediction 48"
- Roll a D3 on a table to reduce their Attacks, Strength and/or Toughness.
- Plague Wind - 2 Warp Charge (Same as CSM Book)
- Witchfire 12", S1, AP2, Large Blast, Poison 4+
- Curse of the Leper - Unknown Warp Charge
- Dual Profiles:
- Blessing: Range 21", +1 Strength and Toughness
- Malediction: Range 21", -1 Strength and Toughness
The Winners:
- Curse of the Leper: This power is my pick of the bunch, and really the only solid option. It is absolutly awesome. It will likely be 2 Warp Charge, but I'd pay 3. With Nurgle already being so tough, this is making Toughness 7 Bikers, which is just crazy, but also if you want to do some instant death on say some Toughness 5 Thunderwolf Cavalry with your lascannons (or even Rockets), reduce them down to T4 and blast away.
Slaanesh Discipline
- Primaris: Sensory Overload - 1 Warp Charge (Same as CSM Book)
- Witchfire 24", S4, AP4, Assault 4, Blind, Concussive, Pinning
- Hysterical Frenzy - 1 Warp Charge (Same as CSM Book)
- Blessing 12"
- Roll a D3 on a table for +1 Initiative, Strength, or Attack
- Delightful Agonies - 1 Warp Charge
- Blessing 12"
- Gain Feel No Pain 4+
- Symphony of Pain - 1 Warp Charge (Same as CSM Book)
- Malediction 21"
- Enemy unit suffers -1 BS and -1 WS
- Any Sonic weapons shooting at this target add +1 Strength.
- You can cast this power on the same unit multiple times with cumulative effect
- Sonic Shockwave - 1 Warp Charge
- Nova 9", S5, AP4, Assault D6, Pinning, Ignores Cover
- Aural Onslaught - 2 Warp Charge
- Beam 18", S8, AP2, Assault 1
- Menal Anguish: before attack, target takes leadership test and if fails you reroll to-wound
- Ecstatic Seizures - 2 Warp Charge (Same as CSM Book)
- Witchfire 24", S-special, AP–, Assault 1, Ignores Cover
- Ecstacy: do not roll to wound, instead all non-vehicles hit themselves using their own unmodified strength
The Winners:
- Delightful Agonies: This is pretty cool with a 4+ Feel No Pain. Definitely a solid choice, as who doesn't like Feel No Pain 4+, but in reality it is a poor mans Endurance (albeit only Warp Charge 1).
- Aural Onslaught: I am a big fan of Beam powers with high Strength and low AP, and this ticks both boxes.
Would I be rolling on the Gods Charts?
Look there is a bit of flavour here, but for the most part there is only 1 stand out power, and it isn't anything that flash hot. So the short answer is no, I will be rolling my 1 mandatory power on this table, and the rest on other charts.
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