Tuesday 6 December 2016

Reviews: Traitor Legions - The Iron Warriors


Next on the list for Traitor Legion reviews is the Iron Warriors

Content sourced via the Combat Phase podcast and SpikeyBits

The Iron Warriors

The Iron Warriors are one of the nine Traitor Legions of Chaos Space Marines that turned to the service of Chaos during the Horus Heresy and now fight to overthrow the Imperium of Man. The Iron Warriors, who were originally the IVth Space Marine Legion, specialised in the breaking of sieges and assaults on static fortifications, which made them great rivals of the Imperial Fists Legion, which was said to construct the greatest static defences in the Imperium. It was this rivalry between the Legions, and between their Primarchs Perturabo and the Imperial Fists' Rogal Dorn, that helped turn the Iron Warriors to Chaos. Like the members of the Adeptus Mechanicus and the Loyalist Iron Hands Chapter, the Iron Warriors have a strong predilection for replacing parts of their body with cybernetic enhancements. When struck with a mutational "gift" from the Ruinous Powers, most Iron Warriors simply cut off the mutated appendage, if possible, and replace it with a mechanical one.

What makes an Iron Warriors Detachment?

To be an Iron Warriors detachment, much like what we saw in the Wrath of Magnus there are a number of restrictions:
  • The army can have none of the Chaos Space Marine unique characters.
  • Any existing unit with a Mark of Chaos (eg. Khorne Berzerkers) cannot be taken.
  • No model can purchase a Mark of Chaos.
  • All models that can purchase Veterans of the Long war (VotLW) must do so, but for free.

So what do I get for being an Iron Warriors Detachment?

If your detachment is an Iron Warriors detachment then you get the following special rules:
  • Blood Feud: Units with VotLW re-roll failed to hit in every round of combat vs Imperial Fists, and grant Hatred to Imperial Fists.
  • Iron Within, Iron Without: Units with VotLW gain 6+ FnP
  • Patrons of Technovirus: Obliterators and Mutilators have the Troops battle role.
    • This is baller!
  • Siege Masters: 
    • Units re-roll Armour Penetration vs Buildings and get +1 to Building Damage results
    • Havocs, Obliterators and Mutilators gain Tank Hunter

Iron Warriors Warlord Traits

  1. Warlord has Feel No Pain 4+
  2. Warlord has Fearless
  3. Warlord can give your terrain piece +1 cover
  4. Friendly Oblits w/in 12" of the Warlord can fire the same weapon twice in consecutive shooting phases
    • This is pretty solid, as Oblits suffer pretty bad from not being able to fire the weapon they want in consecutive Shooting Phases
  5. Warlord and his Unit have Split Fire and Counterattack while in cover
  6. Friendly vehicles get It Will Not Die within 6" of the Warlord

Iron Warrior Relics

  • Warpbreacher (25 Points): Warp Smith only. Can possess a vehicle each turn in the same manner as the daemonic possession vehicle equipment.
    • Unsure of exactly what this is granting. Most likely it reduces the BS to a 3, but allows the Vehicle to ignore Crew Shaken and Crew Stunned results on a 2+
  • Nest of Mechserpents (20 Points): Warp Smith only. In a challenge, resolve first 2 hits normally, if both hit then the remainder of attacks cause Instant Death;
  • Axe of Forge Master (25 Points):  S+1, AP2, Melee, Armor Bane, Master Crafted, Unwieldy
  • Fleshmetal Exoskeleton (30 Points): Armor 2+ and gains It Will Not Die
    • As in my previous articles, I feel as though the 2+ Armour is fairly important on Characters and I think this will see a lot of use.
  • Cranium Malevolous (30 Points): In the enemy's shooting phase; enemy vehicles within 2D6" of the bearer suffer automatic haywire hit, no cover saves allowed.
  • Siege Breaker Mace (25 Points): S+2, AP4, Concussive, Master Crafted, Siege Breaker (Replace attacks with a single S10, AP1 attack).

Iron Warriors Formation Based Detachment (FBD)

  • Master Annihilation: Barrage and Ordanace weapons can choose to re-roll the scatter die.
    • Pretty useless due to the lack of Barrage and Ordanance weapons within the Chaos Space Marines book.
  • Intractable Brotherhood: Al non-vehicles units are stubborn, and while in or on a forification they have Fearless instead.

Core Choices:
  • Chaos Warband: As per Traitor's Hate
Command Choices:
  • Lord of Legion: 1 of the following; Chaos Lord, Sorcerer, Dark Apostle or Daemon Prince
Auxiliary Choices: 
  • Stronghold: 1-3 Fortifications
  • Lost and Damned: As per Traitor's Hate
  • Helforged Wrack: As per Traitor's Hate
  • Daemon Engine: As per Traitor's Hate
  • Heldrake Terror: As per Traitor's Hate
  • Cult of Destruction: As per Traitor's Hate
  • Fist of the Gods: As per Traitor's Hate
  • Raptor Talon: As per Traitor's Hate
  • Terminator Annihilation Force: As per Traitor's Hate
  • Spawn: As per Traitor's Hate

No comments:

Post a Comment