Wednesday 7 December 2016

Reviews: Traitor Legions - The Night Lords


Next on the list for Traitor Legion reviews is the Night Lords.

Content sourced via the Combat Phase podcast and SpikeyBits

The Night Lords

The Night Lords were originally the VIIIth Legion of Space Marines created during the First Founding and became one of the 9 Traitor Legions of Chaos Space Marines that betrayed the Emperor of Mankind during the Horus Heresy of the 31st Millennium. They do not worship any of the four Chaos Gods individually, but acknowledge them equally in the form of Chaos Undivided as they ruthlessly spread terror and fear amongst the galaxy's inhabitants. The Night Lords are experts in the use of terror tactics to win battles and demoralise their foes before the main combat even begins.

What makes a Night Lords Detachment?

To be a Night Lords detachment, much like what we saw in the Wrath of Magnus there are a number of restrictions:
  • The army can have none of the Chaos Space Marine unique characters.
  • Any existing unit with a Mark of Chaos (eg. Khorne Berzerkers) cannot be taken.
  • No model can purchase a Mark of Chaos.
  • All models that can purchase Veterans of the Long war (VotLW) must do so, but for free.

So what do I get for being a Night Lords Detachment?

If your detachment is a Night Lords detachment then you get the following special rules:
  • In Midnight Clad: VotLW gain Fear, Night Vision and Stealth
  • Skyborne Horror: Raptors have the Troops battle role
  • Terror actics: Enemies locked in combat count as -2 leadership for Fear

Night Lords Warlord Traits

  1. Warlord gains Hit and Run
  2. Re-roll failed to wound rolls of a 1 in Assault
  3. Warlord gains Hatred
  4. Warlord re-rolls cover saves
  5. Warlord and his unit get Hammer of Wrath
  6. Warlord gains Rampage

Night Lords Relics

  • Scourging Chain (10 Points): Melee weapons gain Shred
  • Talons of Night Terror (20 Points): During the fight sub phase make D3 additional
  •  attacks (or D6 in a turn you charged) at S user AP5, Melee, Shred
  • Viox Daemonicus (30 Points): Enemies within 6" suffer -1 Leadership and Enemy units suffer -1 from reserve rolls.
  • Stormbolt Plate (20 Points): 2+ armor, and cover saves improves by 1.
    • You all should know how much I love 2+ armour on mobile characters, and this one improving cover saves gives bike characters a 3+ cover save.
  • Curzes Orb (20 Points): re-roll 1's on run moves, to hit and to wound
  • Claws of Black Hunt (40 Points): AP3, Master Crafted, Lightning Claws with Rending and Shred.

Night Lords Formation Based Detachment (FBD)

  • Strike Hard and Fast: re-roll failed Charge distance
  • Nocturnal Warfare: You can choose if it is Night Fight turn, during that turn all your non-vehicles cover is improved by 1.

Core Choices:
  • Chaos Warband: As per Traitor's Hate
  • Raptor Talon: As per Traitor's Hate
    • These guys as a Core is awesome, and I think we are going to see these guys get a good solid run on the tables.
Command Choices:
  • Lord of Legion: 1 of the following; Chaos Lord, Sorcerer, Dark Apostle or Daemon Prince
Auxiliary Choices: 
  • Lost and Damned: As per Traitor's Hate
  • Helforged Wrack: As per Traitor's Hate
  • Daemon Engine: As per Traitor's Hate
  • Heldrake Terror: As per Traitor's Hate
  • Cult of Destruction: As per Traitor's Hate
  • Fist of the Gods: As per Traitor's Hate
  • Terminator Annihilation Force: As per Traitor's Hate
  • Spawn: As per Traitor's Hate

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